Didn't leveling up in previous versions restore all your stats instead of just the one you increased, or am I misremembering that?
Shane the Freestyler
Recent community posts
Hmm... Seems a number of engines don't separate Shift keys. 馃 Well, at least Z and . are close enough for the same feel.
Overall, it's a pretty challenging table. The flippers more limited range makes lining up shots more difficult since you can't catch the ball. Pretty much ensures you're always moving.
And this is why number abbreviations annoy me in games like these. Sure, they're easier to read than 2,512,874,159 or whatever exact number we're talking here, and less screen space is needed for really large numbers into the quadrillion and higher, but when a price is listed as something like "2.5 billion", you're going to read that as "2.5 billion, exactly, and not a fraction more." Any fractions above that should be printed or else the player might be confused and delayed.
Being able to see ghost opponents is fine, but it's hard to study their lines in real-time; especially when you're whipping around corners and can't see how someone managed a faster line and slingshot ahead of you.
It would be nice to have a replay mode that allowed you to view your own and other players' races to study where you could possibly improve.
Ah yes, one of my favorite tropes: Unintentionally Unwinnable. You know I love it.
Is it a bug that sometimes food items have no HP/SP/BP appear and give you nothing?
PS: This game has gotten 10 times harder lately! I can barely make it through 4 floors now let alone 15! x.x
PPS: It's not just items, but enemies that sometimes do nothing. That may be good for the player, but I'm still questioning if this is a bug or a feature.
PPPS: I made it past floor 15! (I'm starting to get tired of these minor edits. XD)
I was assuming the latter since that's how it's handled in Mappy. (It's also this way in the Famicom version which shows lives as a number.)
Also, slightly related: I don't believe I've seen a game that uses icons to indicate lives include your current life in the counter. I could be wrong, but all that I've seen use icons to show your remaining lives.
It's not mentioned in the rules, but new dice generated will never have more sides than what's shown on the die you used to roll with. Moreover, if a die lands on a 2, that die will always land on 2 and effectively never be destroyed.
I suggest a new rule that prevents dice from ever having fewer than 3 sides, even if it lands on a 2 or a 1 so there's always a risk a die might get destroyed.
The controls are a little obtuse. (Not being explained didn't help.)
WSAD for steering and LMB to fire? Why are we using the mouse if there's no mouse aim?
I'd recommend changing fire to SPACE and adding the arrow keys as an alternate for movement. (I believe this would be preferred for 2D games that don't use the mouse.)
Hm. I haven't touched Unity in a long time, let alone for mobile. Guess I didn't think of that.
And yes, a simple switch would be fine, or even an automatic one that hides the touch UI when keyboard/gamepad input is detected and unhides when touch is detected for seamless switching. (The latter situation likely more niche, but I could imagine a mobile user switching between having their device rested on a table al la a Nintendo Switch and then putting their gamepad down to take their phone with them.)
Then why is it HTML5? You can access this either on mobile or PC. If this is meant for mobile, then include an APK to download since there's less overhead running an app that way instead of inside a mobile browser. And at least accommodate PC players as well and those few people out there who have a gamepad paired to their phone.
A classic returns! Though, I don't remember the AI being so favored in situations where both wrestlers' heads touch the ground at the same time.
Other than that, it's as zany as I remember!
Also, add in a quick rematch key to skip the RED/BLUE WINS screen and jump into another series instantly. Oh, and an option to adjust series length, eg 2 out of 3 or 10 out of 19 instead of only having 5 out of 9.